// li.c 李四摧

#include <ansi.h>
inherit NPC;

void create()
{
        set_name("李四摧", ({ "li  sicui"}));
        set("nickname", "神箭八雄");
        set("long","原是武林中的巨寇，后来为躲避官府和仇家，随便起了个假名字。\n");
        set("gender", "男性");
        set("age", 56);
        set("attitude", "peaceful");
        set("str", 28);
        set("int", 20);
        set("con", 25);
        set("dex", 27);

        set("max_qi", 1500);
        set("max_jing", 1500);
        set("neili", 1800);
        set("max_neili", 1800);
        set("jiali", 100);
        set("combat_exp", 1800000+ random(500000));
         set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
               (: exert_function, "powerup" :),
               (: exert_function, "regenerate" :),
               (: exert_function, "recover" :),
        }));

        set_skill("force", 180 + random(50));
        set_skill("xuantian-wuji", 170 + random(50));
        set_skill("dodge", 180 + random(50));
        set_skill("taxue-wuhen", 270 + random(50));
        set_skill("cuff", 180 + random(50));
        set_skill("zhentian-cuff", 270 + random(50));
        set_skill("sword", 180 + random(50));
        set_skill("xunlei-sword", 270 + random(50));
        set_skill("parry", 180 + random(50));
        set_skill("literate", 90);
        map_skill("force", "xuantian-wuji");
        map_skill("dodge", "taxue-wuhen");
        map_skill("sword", "xunlei-sword");
        map_skill("parry", "xunlei-sword");
        map_skill("cuff", "zhentian-cuff");
        prepare_skill("cuff", "zhentian-cuff");

        setup();
        carry_object("/clone/misc/cloth")->wear();
        carry_object("/clone/weapon/changjian")->wield();
        add_money("silver", 50);
}
#include "npc.h"
